A physically imposing race, hastily created by the Archons to fight their losing war against X’ion, the Legion now struggle to create a stable society and to find meaning without a war to fight. In recent times the Legion have formed a close economic relationship with the Corporation, acting as enforcers for hire.

Legion Traits
» +1 Resolve, Gunnery, and Heavy Arms.
» +1 Armour.
» +2 Defence vs Impair.
» Never requires ‘Environmental Outfit or Equipment: Arctic’.
» Gain Language: Legion.
» Requires ‘Environmental Outfit or Equipment: Temperate’ outside Arctic Environments or be Suppressed each Turn.
» -1 Armour when at 0 Endurance.
» -2 Maximum Movement.

Play a Legion if you:
» Value honour, duty, respect, and skill.
» Want to be a space soldier.
» Want to be tough.
» Love big guns and heavy armour.
» Can hold a grudge.
» Distrust monsters.

Physical Qualities
» Average Height: 2.4m.
» Average Weight: 180kg.
» Average Life Span: 60 years.
» Scaled, lizard-like skin.
» Often large and muscular.

Home World:
Cerberus Prime The Legion continued to fight for decades after the Great War, employing guerrilla warfare tactics against the remaining Nephilim forces. But supplies grew thin and the Legion needed a home. They chose the Cerberus system.

With only three planets orbiting a large, unstable star, the Cerberus system was chosen as a home for its defensive attributes and because its third frozen planet was ideal for Legion physiology.

While the Legion no longer consider themselves at war, they are very insular and are suspicious of outsiders entering their territory. They will often search merchant ships and escort travellers to make sure they don’t wander.

Secondary Planet: Lilith
The outermost planet of the Haven system, Lilith is a cold tri-mooned world that functions as a base of operations for the Legion. They use the world to facilitate their interactions with the other races and provide refuge for working Legion mercenaries.

Zone Worlds

Legion Culture
Created by the Archons to be resilient and skilled warriors, these traits have not helped to create a sustainable society during the hundred years following the Great X’ion War. Choosing to have a family or take on full-time civilian work is considered a great and noble sacrifice.

Legion culture is very rigid with many heavily enforced laws. Very protective of their homes, few outsiders are able to visit their small and heavily fortified cities. Settlements have few businesses, as food and other supplies are distributed according to need.

A lot changed for the Legion after they made contact with the other races. The attraction of living a life of action has proven a strong incentive for many Legion. Giving up their pursuit of a self-sustaining society, many now act as mercenaries and enforcers, especially for the Corporation. Old grudges have made interactions with the Nephilim difficult, but the situation is currently stable. They enjoy a natural comradeship with the Kaltorans as they share similar goals despite their contrasting natures.

Common Characteristics
Efficient, focused, honourable, loyal, organised, protective, proud, and stubborn.

Common Male Names
Ajax, Ares, Bacchus, Cronus, Hector, Janus, Mars, Theseus, Vulcan, or Zephyrus.

Common Female Names
Aglaia, Aurora, Brisa, Cassandra, Danu, Electra, Eris, Hydra, Ismini, Kynthia, Medea, or Selene.

Common Family Names
Antonius, Augustus, Aurelius, Brutus, Casca, Cinna, Crassus, Gracchus, Lepidus, Scaevola, or Vespillo.

Example Legion Character
He was born Ares Vespillo, but everyone called him Maximus. Life was very straightforward for Max – not simple… he just always knew what to do. His life had focus and clarity.

Like every Legion, he was born to be a soldier. His parents had sacrificed much to raise him and support their community through their hunting business, but things didn’t need to be like that anymore. The other races could provide much of that now. The Corporation could build things, the Kaltorans could provide food, and the Legion could provide protection. The Archons had made them all with a purpose, he thought. But real life was not as straightforward as he would have liked. Maximus learnt this in his first week working as a mercenary on a Corporation merchant ship.

Their Corporate captain was constantly manipulating their clients and suppliers. Their Kaltoran mechanic was extremely fun and kind, but her emotions hung on a thread at times. Their Nephilim medic and resident scientist was the most complex. She was rude and arrogant, but she had clarity and focus about who she was, two traits that Max wished they did not share.


The Forgotten Few Lexxo