Born with the genetic memories of their ancestors, Kaltorans are an innately gifted and flexible race. They are eager to make a new future for themselves, though they struggle with the “genetic memories” of not only the Great X’ion War but the extreme measures taken by their ancestors to survive it.

Kaltoran Traits
» Reduce all Untrained Primary Skill Roll penalties by 1 (except Wealth).
» +1 Awareness, Command, and Small Arms.
» +1 Fate.
» +2 Defence vs Stealth.
» Reduce all Limited Vision and Low Light penalties by 1 Step.
» Gain Language: Kaltoran.
» -1 Wealth.
» -2 Maximum Focus.
» Unwanted Flashback: If you roll triples with any Fate re-roll, you immediately gain a Minor Psychological Condition (which may be removed with an appropriate Extended Care Healing Roll).
» Complication: Prejudice from Corporation.

Play a Kaltoran if you:
» Value friends and family above all else.
» Want to be a space rogue.
» Make spontaneous decisions.
» Like to make lots of different Skill Rolls.
» Enjoy tactile and dirty technology.
» Distrust greedy Corporates.

Physical Qualities
» Average Height: 1.65m.
» Average Weight: 70kg.
» Average Life Span: 120 years.
» Dreadlock hair.
» Four pointed ears.

Home World: Kadash
A holy planet of the Kaltoran people during their golden age of favour with the Archons, and terraformed into a paradise planet by the ancient humans, Kadash was once a jewel of their empire.

During the Great X’ion War, the losing Kaltorans continually fell back in a fighting retreat. Kadash was their last stand. In a final effort to survive, the Kaltorans modified ancient human terraforming equipment to vaporise much of the water on the planet’s surface, wracking their world with violent storms and tidal waves.

The Kaltorans dug beneath the ocean floors and deep into the planet’s crust, making new cities for themselves. These cities are complex tangles of caverns and tunnels woven around large hollow chambers, making use of extensive life support systems and airlocks to allow free access to their ancient submersible spacecraft.

Zone Worlds

Kaltoran Culture 

Everything revolves around family for a Kaltoran, a core trait reinforced by the genetic memories that each Kaltoran passes down to their children.

For almost a hundred years after the Great X’ion War, the Kaltorans went to extreme measures to survive, descending into brutal tribalism and cannibalism, horrors and survival instincts that are now passed on to every Kaltoran. Overcompensating for the failures of their ancestors, Kaltorans are often overly optimistic, passionate, and eager for a clean slate and a better future.

With large families and limited living space, they have learnt to make the most of their limited resources, creating eclectic and dense subterranean cities. Kaltoran businesses are frequently run from within family homes or directly from a spacecraft’s cargo hold, often selling raw minerals, fish, or weapons.

Kaltorans have a very small and focused government that only deals with major social concerns. Local laws are dictated by prominent family Elders and popular opinion. Few rules are enforced, but those that are, are often dealt with severely and quickly: all Kaltorans carry a weapon – even children and especially the elderly.

Common Characteristics
Cunning, driven, fun-loving, inquisitive, friendly, loyal, opportunistic, optimistic, and thrifty.

Common Male Names
Adam, Aaron, Cain, Daniel, Elijah, Gideon, Jacob, James, Jamie, Joseph, Jude, Lot, Matthias, or Nathan.

Common Female Names
Ana, Danielle, Debra, Elizabeth, Esther, Eva, Eve, Iva, Jayne, Joan, Mary, Rachel, Rebekkah, Sally, Sarah, Talia, or Zera.

Common Family Names
Chillax, Filch, Game, Jinx, Juked, Omni, Swagger, or Thrift.

Example Kaltoran Character
Rachel Swagger is the adopted middle child of a family of 14. Her family was always active, complicated, and fun. Her siblings were born soldiers and leaders – two traits she was not born with, though she is an amazing mechanic.

Rachel has the genetic memories of her ancestors, including her great grandfather, a master technician to an Archon lab. She inherited his ability to fix anything with an engine and his love for meeting new people. Her grandmother, who fought the Nephilim during the Great X’ion War, gave her the ability to keep a level head in combat. But she also feels her mother’s fears and pain from the Dark Years: fear of losing her children to cannibals, and the pain of knowing that her children would remember the horrible things she did to survive.

The Dark Years are in the past, and Rachel is keen to make a better future. Finding work on a spacecraft was her best hope of realising this dream. Her people needed to get out there and make new memories to pass on, not to dwell on the pain of the past.


The Forgotten Few Lexxo